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| author | bunnei <bunneidev@gmail.com> | 2021-07-25 11:39:04 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-25 11:39:04 -0700 |
| commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
| tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp | |
| parent | c2aaf5137003868b2375b96ee84e2cb42d5f355e (diff) | |
| parent | 7f13104c1778cfdfd54350e92603164070781124 (diff) | |
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp new file mode 100644 index 000000000..bb11f4f4e --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp @@ -0,0 +1,66 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" + +namespace Shader::Backend::SPIRV { + +void EmitBitCastU16F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitBitCastU32F32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[1], value); +} + +void EmitBitCastU64F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitBitCastF16U16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitBitCastF32U32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.F32[1], value); +} + +void EmitBitCastF64U64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitPackUint2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U64, value); +} + +Id EmitUnpackUint2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[2], value); +} + +Id EmitPackFloat2x16(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[1], value); +} + +Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.F16[2], value); +} + +Id EmitPackHalf2x16(EmitContext& ctx, Id value) { + return ctx.OpPackHalf2x16(ctx.U32[1], value); +} + +Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) { + return ctx.OpUnpackHalf2x16(ctx.F32[2], value); +} + +Id EmitPackDouble2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.F64[1], value); +} + +Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[2], value); +} + +} // namespace Shader::Backend::SPIRV |
