diff options
| author | lat9nq <lat9nq@gmail.com> | 2021-07-25 15:31:33 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-25 15:31:33 -0400 |
| commit | 09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch) | |
| tree | 72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp | |
| parent | d8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff) | |
| parent | 7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff) | |
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp new file mode 100644 index 000000000..e0b52a001 --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp @@ -0,0 +1,38 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "shader_recompiler/frontend/ir/modifiers.h" + +namespace Shader::Backend::SPIRV { +namespace { +void MemoryBarrier(EmitContext& ctx, spv::Scope scope) { + const auto semantics{ + spv::MemorySemanticsMask::AcquireRelease | spv::MemorySemanticsMask::UniformMemory | + spv::MemorySemanticsMask::WorkgroupMemory | spv::MemorySemanticsMask::AtomicCounterMemory | + spv::MemorySemanticsMask::ImageMemory}; + ctx.OpMemoryBarrier(ctx.Const(static_cast<u32>(scope)), ctx.Const(static_cast<u32>(semantics))); +} +} // Anonymous namespace + +void EmitBarrier(EmitContext& ctx) { + const auto execution{spv::Scope::Workgroup}; + const auto memory{spv::Scope::Workgroup}; + const auto memory_semantics{spv::MemorySemanticsMask::AcquireRelease | + spv::MemorySemanticsMask::WorkgroupMemory}; + ctx.OpControlBarrier(ctx.Const(static_cast<u32>(execution)), + ctx.Const(static_cast<u32>(memory)), + ctx.Const(static_cast<u32>(memory_semantics))); +} + +void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { + MemoryBarrier(ctx, spv::Scope::Workgroup); +} + +void EmitDeviceMemoryBarrier(EmitContext& ctx) { + MemoryBarrier(ctx, spv::Scope::Device); +} + +} // namespace Shader::Backend::SPIRV |
