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authorlat9nq <lat9nq@gmail.com>2021-07-25 15:31:33 -0400
committerGitHub <noreply@github.com>2021-07-25 15:31:33 -0400
commit09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch)
tree72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
parentd8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff)
parent7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff)
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_select.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
new file mode 100644
index 000000000..49fba9073
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -0,0 +1,55 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ NotImplemented();
+}
+
+void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ NotImplemented();
+}
+
+void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond,
+ [[maybe_unused]] std::string_view true_value,
+ [[maybe_unused]] std::string_view false_value) {
+ NotImplemented();
+}
+
+void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value);
+}
+
+} // namespace Shader::Backend::GLSL