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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-28 21:24:52 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:36 -0400
commit8ba814efb295f0b8494b3679c484c7ceab31c392 (patch)
tree7c81176bc12ea7b99309d2748e03c61aa2bf64b8 /src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
parent86d4a05cec42becd60ad68205ca7f190e3fcbed9 (diff)
glsl: Better Storage access and wip warps
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp27
1 files changed, 0 insertions, 27 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 3bac8899b..ec80f3cef 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -206,10 +206,6 @@ void EmitWorkgroupId(EmitContext& ctx) {
NotImplemented();
}
-void EmitLocalInvocationId(EmitContext& ctx) {
- NotImplemented();
-}
-
void EmitInvocationId(EmitContext& ctx) {
NotImplemented();
}
@@ -626,27 +622,4 @@ void EmitSubgroupGeMask(EmitContext& ctx) {
NotImplemented();
}
-void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value,
- std::string_view index, std::string_view clamp,
- std::string_view segmentation_mask) {
- NotImplemented();
-}
-
-void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index,
- std::string_view clamp, std::string_view segmentation_mask) {
- NotImplemented();
-}
-
-void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value,
- std::string_view index, std::string_view clamp,
- std::string_view segmentation_mask) {
- NotImplemented();
-}
-
-void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value,
- std::string_view index, std::string_view clamp,
- std::string_view segmentation_mask) {
- NotImplemented();
-}
-
} // namespace Shader::Backend::GLSL