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| author | lat9nq <lat9nq@gmail.com> | 2021-07-25 15:31:33 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-25 15:31:33 -0400 |
| commit | 09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch) | |
| tree | 72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | |
| parent | d8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff) | |
| parent | 7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff) | |
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp new file mode 100644 index 000000000..f420fe388 --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -0,0 +1,105 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +#ifdef _MSC_VER +#pragma warning(disable : 4100) +#endif + +namespace Shader::Backend::GLSL { + +void EmitGetRegister(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetRegister(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetPred(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetPred(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetGotoVariable(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetGotoVariable(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetIndirectBranchVariable(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetIndirectBranchVariable(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetZFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetSFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetCFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetOFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetZFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetSFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetCFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitSetOFlag(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetZeroFromOp(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetSignFromOp(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetCarryFromOp(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetOverflowFromOp(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetSparseFromOp(EmitContext& ctx) { + NotImplemented(); +} + +void EmitGetInBoundsFromOp(EmitContext& ctx) { + NotImplemented(); +} + +} // namespace Shader::Backend::GLSL |
