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authorlat9nq <lat9nq@gmail.com>2021-07-25 15:31:33 -0400
committerGitHub <noreply@github.com>2021-07-25 15:31:33 -0400
commit09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch)
tree72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
parentd8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff)
parent7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff)
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
new file mode 100644
index 000000000..338ff4bd6
--- /dev/null
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}||{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}&&{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}^^{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU1("{}=!{};", inst, value);
+}
+} // namespace Shader::Backend::GLSL