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| author | Mai M <mathew1800@gmail.com> | 2021-12-07 18:27:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-07 18:27:50 -0500 |
| commit | edbde7a2204cddaa48c2964eb66198639d17db2f (patch) | |
| tree | cfcfa1e39ab647e96c53541fc47c762e42d4f1fe /src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | |
| parent | 00f65af8b2e85eec1535e06c6125ae2751b14085 (diff) | |
| parent | 7105204a7ed0ac45701e57ff157c9e0c679c5ce9 (diff) | |
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index d423bfb1b..b765a251b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -4,8 +4,8 @@ #include <string_view> -#include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/value.h" |
