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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-20 23:38:38 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit64337f004d9249c4408fec75bd1bbcc0f2a1408d (patch)
tree401c988bd203d3b69f005640d31b154702888c6c /src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
parenteaff1030de07f3739794207403ea833ee91c0034 (diff)
glsl: Fix "reg" allocing
based on glasm with some tweaks
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 7b2ed358e..e45dfa42e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -30,10 +30,9 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
throw NotImplementedException("GLSL");
}
-void EmitGetCbufU32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
- [[maybe_unused]] const IR::Value& offset) {
- const auto var{ctx.AllocVar()};
- ctx.Add("uint {} = c{}[{}];", var, binding.U32(), offset.U32());
+void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding,
+ const IR::Value& offset) {
+ ctx.Add("uint {}=cbuf{}[{}];", *inst, binding.U32(), offset.U32());
}
void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,