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| author | lat9nq <lat9nq@gmail.com> | 2021-07-25 15:31:33 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-25 15:31:33 -0400 |
| commit | 09d6cc99435322c5f480eaa2b0967e33f4966ba6 (patch) | |
| tree | 72cdf06f6b7d77fdf5826104fea691f3ea450f54 /src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp | |
| parent | d8b00fd863c8aa9fca02a479ce958899f1aadf24 (diff) | |
| parent | 7e272d3cd81656b65b21f5a569fc9a2d76cac758 (diff) | |
Merge branch 'master' into fullscreen-enum
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp new file mode 100644 index 000000000..49a66e3ec --- /dev/null +++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -0,0 +1,219 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLSL { +namespace { +constexpr std::string_view SWIZZLE{"xyzw"}; +void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite, + std::string_view object, u32 index) { + if (result == composite) { + // The result is aliased with the composite + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); + } else { + ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object); + } +} +} // Anonymous namespace + +void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2) { + ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2); +} + +void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3) { + ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3); +} + +void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3, std::string_view e4) { + ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4); +} + +void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); +} + +void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); +} + +void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); +} + +void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + std::string_view object, u32 index) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)}; + CompositeInsert(ctx, ret, composite, object, index); +} + +void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + std::string_view object, u32 index) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x3)}; + CompositeInsert(ctx, ret, composite, object, index); +} + +void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + std::string_view object, u32 index) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x4)}; + CompositeInsert(ctx, ret, composite, object, index); +} + +void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view e1, + [[maybe_unused]] std::string_view e2) { + NotImplemented(); +} + +void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view e1, + [[maybe_unused]] std::string_view e2, + [[maybe_unused]] std::string_view e3) { + NotImplemented(); +} + +void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view e1, + [[maybe_unused]] std::string_view e2, + [[maybe_unused]] std::string_view e3, + [[maybe_unused]] std::string_view e4) { + NotImplemented(); +} + +void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view composite, + [[maybe_unused]] u32 index) { + NotImplemented(); +} + +void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view composite, + [[maybe_unused]] u32 index) { + NotImplemented(); +} + +void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view composite, + [[maybe_unused]] u32 index) { + NotImplemented(); +} + +void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view composite, + [[maybe_unused]] std::string_view object, + [[maybe_unused]] u32 index) { + NotImplemented(); +} + +void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view composite, + [[maybe_unused]] std::string_view object, + [[maybe_unused]] u32 index) { + NotImplemented(); +} + +void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx, + [[maybe_unused]] std::string_view composite, + [[maybe_unused]] std::string_view object, + [[maybe_unused]] u32 index) { + NotImplemented(); +} + +void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2) { + ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2); +} + +void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3) { + ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3); +} + +void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, + std::string_view e2, std::string_view e3, std::string_view e4) { + ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4); +} + +void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); +} + +void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); +} + +void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + u32 index) { + ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); +} + +void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + std::string_view object, u32 index) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x2)}; + CompositeInsert(ctx, ret, composite, object, index); +} + +void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + std::string_view object, u32 index) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x3)}; + CompositeInsert(ctx, ret, composite, object, index); +} + +void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, + std::string_view object, u32 index) { + const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; + CompositeInsert(ctx, ret, composite, object, index); +} + +void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) { + NotImplemented(); +} + +void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) { + NotImplemented(); +} + +void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) { + NotImplemented(); +} + +void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) { + NotImplemented(); +} + +void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) { + NotImplemented(); +} + +void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) { + NotImplemented(); +} + +void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); +} + +void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); +} + +void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object, + u32 index) { + ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); +} +} // namespace Shader::Backend::GLSL |
