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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-20 23:38:38 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit64337f004d9249c4408fec75bd1bbcc0f2a1408d (patch)
tree401c988bd203d3b69f005640d31b154702888c6c /src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
parenteaff1030de07f3739794207403ea833ee91c0034 (diff)
glsl: Fix "reg" allocing
based on glasm with some tweaks
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index e69de29bb..7c654e4e7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -0,0 +1,28 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+namespace {
+static void Alias(IR::Inst& inst, const IR::Value& value) {
+ if (value.IsImmediate()) {
+ return;
+ }
+ IR::Inst& value_inst{RegAlloc::AliasInst(*value.Inst())};
+ value_inst.DestructiveAddUsage(inst.UseCount());
+ value_inst.DestructiveRemoveUsage();
+ inst.SetDefinition(value_inst.Definition<Id>());
+}
+} // namespace
+
+void EmitIdentity(EmitContext&, IR::Inst* inst, const IR::Value& value) {
+ Alias(*inst, value);
+}
+} // namespace Shader::Backend::GLSL