diff options
| author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-20 23:38:38 -0400 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:35 -0400 |
| commit | 64337f004d9249c4408fec75bd1bbcc0f2a1408d (patch) | |
| tree | 401c988bd203d3b69f005640d31b154702888c6c /src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | |
| parent | eaff1030de07f3739794207403ea833ee91c0034 (diff) | |
glsl: Fix "reg" allocing
based on glasm with some tweaks
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index e69de29bb..7c654e4e7 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -0,0 +1,28 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" +#include "shader_recompiler/profile.h" + +namespace Shader::Backend::GLSL { +namespace { +static void Alias(IR::Inst& inst, const IR::Value& value) { + if (value.IsImmediate()) { + return; + } + IR::Inst& value_inst{RegAlloc::AliasInst(*value.Inst())}; + value_inst.DestructiveAddUsage(inst.UseCount()); + value_inst.DestructiveRemoveUsage(); + inst.SetDefinition(value_inst.Definition<Id>()); +} +} // namespace + +void EmitIdentity(EmitContext&, IR::Inst* inst, const IR::Value& value) { + Alias(*inst, value); +} +} // namespace Shader::Backend::GLSL |
