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| author | Mai M <mathew1800@gmail.com> | 2021-12-07 18:27:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-07 18:27:50 -0500 |
| commit | edbde7a2204cddaa48c2964eb66198639d17db2f (patch) | |
| tree | cfcfa1e39ab647e96c53541fc47c762e42d4f1fe /src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp | |
| parent | 00f65af8b2e85eec1535e06c6125ae2751b14085 (diff) | |
| parent | 7105204a7ed0ac45701e57ff157c9e0c679c5ce9 (diff) | |
Merge pull request #7522 from ameerj/shader-recompiler-filenames
shader_recompiler/backend: Minor organization and refactoring to reduce compile time overhead
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp index e69de29bb..875e9d991 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp @@ -0,0 +1,30 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/backend/glasm/glasm_emit_context.h" + +namespace Shader::Backend::GLASM { + +void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { + ctx.Add("MOV.S {}.x,0;", inst); +} + +void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { + ctx.LongAdd("MOV.S64 {}.x,0;", inst); +} + +} // namespace Shader::Backend::GLASM |
