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authorbunnei <bunneidev@gmail.com>2021-07-25 11:39:04 -0700
committerGitHub <noreply@github.com>2021-07-25 11:39:04 -0700
commit98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch)
tree816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
parentc2aaf5137003868b2375b96ee84e2cb42d5f355e (diff)
parent7f13104c1778cfdfd54350e92603164070781124 (diff)
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
new file mode 100644
index 000000000..c1498f449
--- /dev/null
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -0,0 +1,58 @@
+
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLASM {
+void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U8 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitLoadSharedS8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.S8 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitLoadSharedU16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U16 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitLoadSharedS16(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.S16 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitLoadSharedU32(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U32 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitLoadSharedU64(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U32X2 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitLoadSharedU128(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) {
+ ctx.Add("LDS.U32X4 {},shared_mem[{}];", inst, offset);
+}
+
+void EmitWriteSharedU8(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
+ ctx.Add("STS.U8 {},shared_mem[{}];", value, offset);
+}
+
+void EmitWriteSharedU16(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
+ ctx.Add("STS.U16 {},shared_mem[{}];", value, offset);
+}
+
+void EmitWriteSharedU32(EmitContext& ctx, ScalarU32 offset, ScalarU32 value) {
+ ctx.Add("STS.U32 {},shared_mem[{}];", value, offset);
+}
+
+void EmitWriteSharedU64(EmitContext& ctx, ScalarU32 offset, Register value) {
+ ctx.Add("STS.U32X2 {},shared_mem[{}];", value, offset);
+}
+
+void EmitWriteSharedU128(EmitContext& ctx, ScalarU32 offset, Register value) {
+ ctx.Add("STS.U32X4 {},shared_mem[{}];", value, offset);
+}
+} // namespace Shader::Backend::GLASM