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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-08 17:22:31 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-22 21:51:35 -0400
commit373f75d944473731408d7a72c967d5c4b37af5bb (patch)
treea6af34845e9cae1429bbd004a36b324bb02f9932 /src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
parent487057b8d2bd79892423ad3a1b5a96d0407b307a (diff)
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 95bcbd750..60735fe31 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -153,6 +153,14 @@ void EmitGetIndirectBranchVariable(EmitContext& ctx) {
NotImplemented();
}
+void EmitSetLoopSafetyVariable(EmitContext& ctx) {
+ NotImplemented();
+}
+
+void EmitGetLoopSafetyVariable(EmitContext& ctx) {
+ NotImplemented();
+}
+
void EmitGetZFlag(EmitContext& ctx) {
NotImplemented();
}