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authorameerj <52414509+ameerj@users.noreply.github.com>2021-12-24 20:00:28 -0500
committerameerj <52414509+ameerj@users.noreply.github.com>2021-12-29 19:03:49 -0500
commit14ac0c2923c41df9c6fc4833d2a8e46a6efe5b59 (patch)
tree6d9cb0ebd7d8d7b75d88a0d598c659b06d45004c /src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
parent640fc1418b08449f2ba729588aef5e06bc5df636 (diff)
shader: Add integer attribute get optimization pass
Works around an nvidia driver bug, where casting the integer attributes to float and back to an integer always returned 0.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 081b2c8e0..c0f5fc402 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -126,6 +126,22 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, Scal
}
}
+void EmitGetAttributeU32(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, ScalarU32) {
+ switch (attr) {
+ case IR::Attribute::PrimitiveId:
+ ctx.Add("MOV.S {}.x,primitive.id;", inst);
+ break;
+ case IR::Attribute::InstanceId:
+ ctx.Add("MOV.S {}.x,{}.instance;", inst, ctx.attrib_name);
+ break;
+ case IR::Attribute::VertexId:
+ ctx.Add("MOV.S {}.x,{}.id;", inst, ctx.attrib_name);
+ break;
+ default:
+ throw NotImplementedException("Get U32 attribute {}", attr);
+ }
+}
+
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, ScalarF32 value,
[[maybe_unused]] ScalarU32 vertex) {
const u32 element{static_cast<u32>(attr) % 4};