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| author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-25 02:22:21 -0300 |
|---|---|---|
| committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-22 21:51:33 -0400 |
| commit | ca05a13c62ad7693f8be924c168e400e8139b0d2 (patch) | |
| tree | 813638ab0c537089f3493f824707417dd429a48f /src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp | |
| parent | 9fbfe7d676790dea160368eda6492e8feb6e2f4a (diff) | |
glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.
This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.
Workaround a bug on Nvidia's condition codes conditional execution using
branches.
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp')
| -rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp index 808c72105..9201ccd39 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp @@ -23,7 +23,13 @@ void EmitIdentity(EmitContext&, IR::Inst& inst, const IR::Value& value) { } void EmitConditionRef(EmitContext& ctx, IR::Inst& inst, const IR::Value& value) { - ctx.Add("MOV.S {},{};", inst, ScalarS32{ctx.reg_alloc.Consume(value)}); + // Fake one usage to get a real register out of the condition + inst.DestructiveAddUsage(1); + const Register ret{ctx.reg_alloc.Define(inst)}; + const ScalarS32 input{ctx.reg_alloc.Consume(value)}; + if (ret != input) { + ctx.Add("MOV.S {},{};", ret, input); + } } void EmitBitCastU16F16(EmitContext&, IR::Inst& inst, const IR::Value& value) { |
