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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-15 20:34:20 -0400
committerameerj <52414509+ameerj@users.noreply.github.com>2021-05-15 20:34:20 -0400
commit5bef54618a2850e42f7bab45120dab9166468a25 (patch)
treeadc5dbbe050488eb0d85b7a38a5c8310dca9ef92 /src/core
parent904584e4ba0b87e3f1555e29e9bf31109b65e301 (diff)
perf_stats: Rework FPS counter to be more accurate
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
Diffstat (limited to 'src/core')
-rw-r--r--src/core/core.cpp3
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp1
-rw-r--r--src/core/perf_stats.cpp12
-rw-r--r--src/core/perf_stats.h9
4 files changed, 14 insertions, 11 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 434bf3262..47e70c157 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -289,7 +289,8 @@ struct System::Impl {
telemetry_session->AddField(performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
- telemetry_session->AddField(performance, "Shutdown_Framerate", perf_results.game_fps);
+ telemetry_session->AddField(performance, "Shutdown_Framerate",
+ perf_results.average_game_fps);
telemetry_session->AddField(performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(performance, "Mean_Frametime_MS",
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index bbef04a29..2cc0da124 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -52,7 +52,6 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
- system.GetPerfStats().EndGameFrame();
system.GetPerfStats().EndSystemFrame();
system.GPU().SwapBuffers(&framebuffer);
system.FrameLimiter().DoFrameLimiting(system.CoreTiming().GetGlobalTimeUs());
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index c92337079..526c017cd 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -69,9 +69,7 @@ void PerfStats::EndSystemFrame() {
}
void PerfStats::EndGameFrame() {
- std::lock_guard lock{object_mutex};
-
- game_frames += 1;
+ game_frames.fetch_add(1, std::memory_order_relaxed);
}
double PerfStats::GetMeanFrametime() const {
@@ -94,10 +92,11 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
const auto interval = duration_cast<DoubleSecs>(now - reset_point).count();
const auto system_us_per_second = (current_system_time_us - reset_point_system_us) / interval;
-
+ const auto current_frames = static_cast<double>(game_frames.load(std::memory_order_relaxed));
+ const auto current_fps = current_frames / interval;
const PerfStatsResults results{
.system_fps = static_cast<double>(system_frames) / interval,
- .game_fps = static_cast<double>(game_frames) / interval,
+ .average_game_fps = (current_fps + previous_fps) / 2.0,
.frametime = duration_cast<DoubleSecs>(accumulated_frametime).count() /
static_cast<double>(system_frames),
.emulation_speed = system_us_per_second.count() / 1'000'000.0,
@@ -108,7 +107,8 @@ PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us
reset_point_system_us = current_system_time_us;
accumulated_frametime = Clock::duration::zero();
system_frames = 0;
- game_frames = 0;
+ game_frames.store(0, std::memory_order_relaxed);
+ previous_fps = current_fps;
return results;
}
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 69256b960..90f9cc048 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <atomic>
#include <chrono>
#include <cstddef>
#include <mutex>
@@ -15,8 +16,8 @@ namespace Core {
struct PerfStatsResults {
/// System FPS (LCD VBlanks) in Hz
double system_fps;
- /// Game FPS (GSP frame submissions) in Hz
- double game_fps;
+ /// Average game FPS (GPU frame renders) in Hz
+ double average_game_fps;
/// Walltime per system frame, in seconds, excluding any waits
double frametime;
/// Ratio of walltime / emulated time elapsed
@@ -72,7 +73,7 @@ private:
/// Cumulative number of system frames (LCD VBlanks) presented since last reset
u32 system_frames = 0;
/// Cumulative number of game frames (GSP frame submissions) since last reset
- u32 game_frames = 0;
+ std::atomic<u32> game_frames = 0;
/// Point when the previous system frame ended
Clock::time_point previous_frame_end = reset_point;
@@ -80,6 +81,8 @@ private:
Clock::time_point frame_begin = reset_point;
/// Total visible duration (including frame-limiting, etc.) of the previous system frame
Clock::duration previous_frame_length = Clock::duration::zero();
+ /// Previously computed fps
+ double previous_fps = 0;
};
class FrameLimiter {