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authorFearlessTobi <thm.frey@gmail.com>2021-12-25 20:27:52 +0100
committerFearlessTobi <thm.frey@gmail.com>2022-07-25 21:59:28 +0200
commit705f7db84dd85555a6aef1e136cf251725cef293 (patch)
treee110c6482a11d711d18515afce4fc50adcee76e7 /src/core/network/network_interface.h
parentdcfe0a5febb252e3a4f40c1b25765740a269467f (diff)
yuzu: Add ui files for multiplayer rooms
Diffstat (limited to 'src/core/network/network_interface.h')
-rw-r--r--src/core/network/network_interface.h28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/core/network/network_interface.h b/src/core/network/network_interface.h
deleted file mode 100644
index 9b98b6b42..000000000
--- a/src/core/network/network_interface.h
+++ /dev/null
@@ -1,28 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <optional>
-#include <string>
-#include <vector>
-
-#ifdef _WIN32
-#include <winsock2.h>
-#else
-#include <netinet/in.h>
-#endif
-
-namespace Network {
-
-struct NetworkInterface {
- std::string name;
- struct in_addr ip_address;
- struct in_addr subnet_mask;
- struct in_addr gateway;
-};
-
-std::vector<NetworkInterface> GetAvailableNetworkInterfaces();
-std::optional<NetworkInterface> GetSelectedNetworkInterface();
-
-} // namespace Network