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authorLioncash <mathew1800@gmail.com>2021-05-16 01:46:30 -0400
committerLioncash <mathew1800@gmail.com>2021-05-16 03:43:16 -0400
commit9a07ed53ebe4e27ef1a14e0469037cab9fb7b1e7 (patch)
tree54d6c5a6b319a10522b068caf2b0600c8f27876a /src/core/memory/cheat_engine.cpp
parent06c410ee882885e67260b963c3b86f4cf3c7de98 (diff)
core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
Diffstat (limited to 'src/core/memory/cheat_engine.cpp')
-rw-r--r--src/core/memory/cheat_engine.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp
index 0f5ef7954..46a7e09b4 100644
--- a/src/core/memory/cheat_engine.cpp
+++ b/src/core/memory/cheat_engine.cpp
@@ -37,8 +37,8 @@ std::string_view ExtractName(std::string_view data, std::size_t start_index, cha
}
} // Anonymous namespace
-StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
- : metadata(metadata), system(system) {}
+StandardVmCallbacks::StandardVmCallbacks(System& system_, const CheatProcessMetadata& metadata_)
+ : metadata{metadata_}, system{system_} {}
StandardVmCallbacks::~StandardVmCallbacks() = default;
@@ -174,11 +174,11 @@ std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
return out;
}
-CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
- const std::array<u8, 0x20>& build_id)
- : vm{std::make_unique<StandardVmCallbacks>(system, metadata)},
- cheats(std::move(cheats)), core_timing{system.CoreTiming()}, system{system} {
- metadata.main_nso_build_id = build_id;
+CheatEngine::CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
+ const std::array<u8, 0x20>& build_id_)
+ : vm{std::make_unique<StandardVmCallbacks>(system_, metadata)},
+ cheats(std::move(cheats_)), core_timing{system_.CoreTiming()}, system{system_} {
+ metadata.main_nso_build_id = build_id_;
}
CheatEngine::~CheatEngine() {