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| author | Rodrigo Locatti <reinuseslisp@airmail.cc> | 2020-03-13 16:44:06 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-13 16:44:06 -0300 |
| commit | 244fe132199cb3c67dd9e612d2be856895f8a868 (patch) | |
| tree | d0f968d06b2bbc6e378a5a0632cd2d6322fe4e6d /src/core/hle | |
| parent | e24197bb3f74888053eb4ae49e042ec46a1c7a30 (diff) | |
| parent | b30b1f741dcbcb69672d065b0bec4f4a9e5f0993 (diff) | |
Merge branch 'master' into shader-purge
Diffstat (limited to 'src/core/hle')
| -rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 134152210..437bc5dee 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -191,8 +191,6 @@ void NVFlinger::Compose() { // Search for a queued buffer and acquire it auto buffer = buffer_queue.AcquireBuffer(); - MicroProfileFlip(); - if (!buffer) { continue; } @@ -206,6 +204,8 @@ void NVFlinger::Compose() { gpu.WaitFence(fence.id, fence.value); } + MicroProfileFlip(); + // Now send the buffer to the GPU for drawing. // TODO(Subv): Support more than just disp0. The display device selection is probably based // on which display we're drawing (Default, Internal, External, etc) |
