diff options
| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/service/vi | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/service/vi')
| -rw-r--r-- | src/core/hle/service/vi/display/vi_display.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp index 006a6d9ff..07033fb98 100644 --- a/src/core/hle/service/vi/display/vi_display.cpp +++ b/src/core/hle/service/vi/display/vi_display.cpp @@ -17,8 +17,8 @@ namespace Service::VI { Display::Display(u64 id, std::string name, Core::System& system) : id{id}, name{std::move(name)} { auto& kernel = system.Kernel(); - vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual, - fmt::format("Display VSync Event {}", id)); + vsync_event = + Kernel::WritableEvent::CreateEventPair(kernel, fmt::format("Display VSync Event {}", id)); } Display::~Display() = default; |
