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authorbunnei <bunneidev@gmail.com>2022-09-02 10:24:32 -0700
committerGitHub <noreply@github.com>2022-09-02 10:24:32 -0700
commit5addff8d59dbafb96af02319c24e3e162296336d (patch)
treeaf3d99b89ec3cf093e940eff2d9d8cb31e4faec8 /src/core/hle/service/sockets/bsd.cpp
parent199f77b92f6e0f47844e44dcc5ef1f4dc299824c (diff)
parent65718e2876374aecf2ac29856387dab4394ca47f (diff)
Merge pull request #8822 from FearlessTobi/multiplayer-fixes
network: Fixes and improvements to the room feature
Diffstat (limited to 'src/core/hle/service/sockets/bsd.cpp')
-rw-r--r--src/core/hle/service/sockets/bsd.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/core/hle/service/sockets/bsd.cpp b/src/core/hle/service/sockets/bsd.cpp
index e08c3cb67..cc679cc81 100644
--- a/src/core/hle/service/sockets/bsd.cpp
+++ b/src/core/hle/service/sockets/bsd.cpp
@@ -933,7 +933,11 @@ BSD::BSD(Core::System& system_, const char* name)
}
}
-BSD::~BSD() = default;
+BSD::~BSD() {
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ room_member->Unbind(proxy_packet_received);
+ }
+}
BSDCFG::BSDCFG(Core::System& system_) : ServiceFramework{system_, "bsdcfg"} {
// clang-format off