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authorLevi <L3ehunin@gmail.com>2021-01-10 22:09:56 -0700
committerLevi <L3ehunin@gmail.com>2021-01-10 22:09:56 -0700
commit7a3c884e39fccfbb498b855080bffabc9ce2e7f1 (patch)
tree5056f9406dec188439cb0deb87603498243a9412 /src/core/hle/service/nvflinger
parentbc69cc151192326f9b8e18bbda831f1589ba27e0 (diff)
parent46cd71d1c773c29cce8b48e7e2b478bdf6d77085 (diff)
Merge remote-tracking branch 'upstream/master' into int-flags
Diffstat (limited to 'src/core/hle/service/nvflinger')
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp168
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h23
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp38
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h9
4 files changed, 153 insertions, 85 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 637b310d7..5578181a4 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -22,127 +22,169 @@ BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id, u64 layer_id)
BufferQueue::~BufferQueue() = default;
void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
+ ASSERT(slot < buffer_slots);
LOG_WARNING(Service, "Adding graphics buffer {}", slot);
- free_buffers.push_back(slot);
- queue.push_back({
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
+
+ buffers[slot] = {
.slot = slot,
.status = Buffer::Status::Free,
.igbp_buffer = igbp_buffer,
- });
+ .transform = {},
+ .crop_rect = {},
+ .swap_interval = 0,
+ .multi_fence = {},
+ };
buffer_wait_event.writable->Signal();
}
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
u32 height) {
+ // Wait for first request before trying to dequeue
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers_condition.wait(lock, [this] { return !free_buffers.empty() || !is_connect; });
+ }
- if (free_buffers.empty()) {
+ if (!is_connect) {
+ // Buffer was disconnected while the thread was blocked, this is most likely due to
+ // emulation being stopped
return std::nullopt;
}
+ std::unique_lock lock{free_buffers_mutex};
+
auto f_itr = free_buffers.begin();
- auto itr = queue.end();
+ auto slot = buffers.size();
while (f_itr != free_buffers.end()) {
- auto slot = *f_itr;
- itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
- // Only consider free buffers. Buffers become free once again after they've been
- // Acquired and Released by the compositor, see the NVFlinger::Compose method.
- if (buffer.status != Buffer::Status::Free) {
- return false;
- }
-
- if (buffer.slot != slot) {
- return false;
- }
-
- // Make sure that the parameters match.
- return buffer.igbp_buffer.width == width && buffer.igbp_buffer.height == height;
- });
-
- if (itr != queue.end()) {
+ const Buffer& buffer = buffers[*f_itr];
+ if (buffer.status == Buffer::Status::Free && buffer.igbp_buffer.width == width &&
+ buffer.igbp_buffer.height == height) {
+ slot = *f_itr;
free_buffers.erase(f_itr);
break;
}
++f_itr;
}
-
- if (itr == queue.end()) {
+ if (slot == buffers.size()) {
return std::nullopt;
}
-
- itr->status = Buffer::Status::Dequeued;
- return {{itr->slot, &itr->multi_fence}};
+ buffers[slot].status = Buffer::Status::Dequeued;
+ return {{buffers[slot].slot, &buffers[slot].multi_fence}};
}
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
- auto itr = std::find_if(queue.begin(), queue.end(),
- [&](const Buffer& buffer) { return buffer.slot == slot; });
- ASSERT(itr != queue.end());
- ASSERT(itr->status == Buffer::Status::Dequeued);
- return itr->igbp_buffer;
+ ASSERT(slot < buffers.size());
+ ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
+ ASSERT(buffers[slot].slot == slot);
+
+ return buffers[slot].igbp_buffer;
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {
- auto itr = std::find_if(queue.begin(), queue.end(),
- [&](const Buffer& buffer) { return buffer.slot == slot; });
- ASSERT(itr != queue.end());
- ASSERT(itr->status == Buffer::Status::Dequeued);
- itr->status = Buffer::Status::Queued;
- itr->transform = transform;
- itr->crop_rect = crop_rect;
- itr->swap_interval = swap_interval;
- itr->multi_fence = multi_fence;
+ ASSERT(slot < buffers.size());
+ ASSERT(buffers[slot].status == Buffer::Status::Dequeued);
+ ASSERT(buffers[slot].slot == slot);
+
+ buffers[slot].status = Buffer::Status::Queued;
+ buffers[slot].transform = transform;
+ buffers[slot].crop_rect = crop_rect;
+ buffers[slot].swap_interval = swap_interval;
+ buffers[slot].multi_fence = multi_fence;
+ std::unique_lock lock{queue_sequence_mutex};
queue_sequence.push_back(slot);
}
+void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence) {
+ ASSERT(slot < buffers.size());
+ ASSERT(buffers[slot].status != Buffer::Status::Free);
+ ASSERT(buffers[slot].slot == slot);
+
+ buffers[slot].status = Buffer::Status::Free;
+ buffers[slot].multi_fence = multi_fence;
+ buffers[slot].swap_interval = 0;
+
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
+
+ buffer_wait_event.writable->Signal();
+}
+
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
- auto itr = queue.end();
+ std::unique_lock lock{queue_sequence_mutex};
+ std::size_t buffer_slot = buffers.size();
// Iterate to find a queued buffer matching the requested slot.
- while (itr == queue.end() && !queue_sequence.empty()) {
- const u32 slot = queue_sequence.front();
- itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
- return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
- });
+ while (buffer_slot == buffers.size() && !queue_sequence.empty()) {
+ const auto slot = static_cast<std::size_t>(queue_sequence.front());
+ ASSERT(slot < buffers.size());
+ if (buffers[slot].status == Buffer::Status::Queued) {
+ ASSERT(buffers[slot].slot == slot);
+ buffer_slot = slot;
+ }
queue_sequence.pop_front();
}
- if (itr == queue.end()) {
+ if (buffer_slot == buffers.size()) {
return std::nullopt;
}
- itr->status = Buffer::Status::Acquired;
- return *itr;
+ buffers[buffer_slot].status = Buffer::Status::Acquired;
+ return {{buffers[buffer_slot]}};
}
void BufferQueue::ReleaseBuffer(u32 slot) {
- auto itr = std::find_if(queue.begin(), queue.end(),
- [&](const Buffer& buffer) { return buffer.slot == slot; });
- ASSERT(itr != queue.end());
- ASSERT(itr->status == Buffer::Status::Acquired);
- itr->status = Buffer::Status::Free;
- free_buffers.push_back(slot);
+ ASSERT(slot < buffers.size());
+ ASSERT(buffers[slot].status == Buffer::Status::Acquired);
+ ASSERT(buffers[slot].slot == slot);
+
+ buffers[slot].status = Buffer::Status::Free;
+ {
+ std::unique_lock lock{free_buffers_mutex};
+ free_buffers.push_back(slot);
+ }
+ free_buffers_condition.notify_one();
buffer_wait_event.writable->Signal();
}
-void BufferQueue::Disconnect() {
- queue.clear();
+void BufferQueue::Connect() {
+ std::unique_lock lock{queue_sequence_mutex};
queue_sequence.clear();
- id = 1;
- layer_id = 1;
+ is_connect = true;
+}
+
+void BufferQueue::Disconnect() {
+ buffers.fill({});
+ {
+ std::unique_lock lock{queue_sequence_mutex};
+ queue_sequence.clear();
+ }
+ buffer_wait_event.writable->Signal();
+ is_connect = false;
+ free_buffers_condition.notify_one();
}
u32 BufferQueue::Query(QueryType type) {
- LOG_WARNING(Service, "(STUBBED) called type={}", static_cast<u32>(type));
+ LOG_WARNING(Service, "(STUBBED) called type={}", type);
switch (type) {
case QueryType::NativeWindowFormat:
return static_cast<u32>(PixelFormat::RGBA8888);
+ case QueryType::NativeWindowWidth:
+ case QueryType::NativeWindowHeight:
+ break;
}
-
- UNIMPLEMENTED();
+ UNIMPLEMENTED_MSG("Unimplemented query type={}", type);
return 0;
}
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 8a837e5aa..ad7469277 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -4,7 +4,9 @@
#pragma once
+#include <condition_variable>
#include <list>
+#include <mutex>
#include <optional>
#include <vector>
@@ -21,6 +23,7 @@ class KernelCore;
namespace Service::NVFlinger {
+constexpr u32 buffer_slots = 0x40;
struct IGBPBuffer {
u32_le magic;
u32_le width;
@@ -95,8 +98,10 @@ public:
void QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence);
+ void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
+ void Connect();
void Disconnect();
u32 Query(QueryType type);
@@ -104,18 +109,30 @@ public:
return id;
}
+ bool IsConnected() const {
+ return is_connect;
+ }
+
std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
private:
- u32 id;
- u64 layer_id;
+ BufferQueue(const BufferQueue&) = delete;
+
+ u32 id{};
+ u64 layer_id{};
+ std::atomic_bool is_connect{};
std::list<u32> free_buffers;
- std::vector<Buffer> queue;
+ std::array<Buffer, buffer_slots> buffers;
std::list<u32> queue_sequence;
Kernel::EventPair buffer_wait_event;
+
+ std::mutex free_buffers_mutex;
+ std::condition_variable free_buffers_condition;
+
+ std::mutex queue_sequence_mutex;
};
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index c64673dba..4b3581949 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -88,6 +88,10 @@ NVFlinger::NVFlinger(Core::System& system) : system(system) {
}
NVFlinger::~NVFlinger() {
+ for (auto& buffer_queue : buffer_queues) {
+ buffer_queue->Disconnect();
+ }
+
if (system.IsMulticore()) {
is_running = false;
wait_event->Set();
@@ -104,6 +108,8 @@ void NVFlinger::SetNVDrvInstance(std::shared_ptr<Nvidia::Module> instance) {
}
std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
+ const auto guard = Lock();
+
LOG_DEBUG(Service, "Opening \"{}\" display", name);
// TODO(Subv): Currently we only support the Default display.
@@ -121,6 +127,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
}
std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
+ const auto guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@@ -129,18 +136,22 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
const u64 layer_id = next_layer_id++;
const u32 buffer_queue_id = next_buffer_queue_id++;
- buffer_queues.emplace_back(system.Kernel(), buffer_queue_id, layer_id);
- display->CreateLayer(layer_id, buffer_queues.back());
+ buffer_queues.emplace_back(
+ std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id));
+ display->CreateLayer(layer_id, *buffer_queues.back());
return layer_id;
}
void NVFlinger::CloseLayer(u64 layer_id) {
+ const auto guard = Lock();
+
for (auto& display : displays) {
display.CloseLayer(layer_id);
}
}
std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) const {
+ const auto guard = Lock();
const auto* const layer = FindLayer(display_id, layer_id);
if (layer == nullptr) {
@@ -151,6 +162,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
}
std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
+ const auto guard = Lock();
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
@@ -160,20 +172,16 @@ std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id)
return display->GetVSyncEvent();
}
-BufferQueue& NVFlinger::FindBufferQueue(u32 id) {
+BufferQueue* NVFlinger::FindBufferQueue(u32 id) {
+ const auto guard = Lock();
const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [id](const auto& queue) { return queue.GetId() == id; });
-
- ASSERT(itr != buffer_queues.end());
- return *itr;
-}
+ [id](const auto& queue) { return queue->GetId() == id; });
-const BufferQueue& NVFlinger::FindBufferQueue(u32 id) const {
- const auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
- [id](const auto& queue) { return queue.GetId() == id; });
+ if (itr == buffer_queues.end()) {
+ return nullptr;
+ }
- ASSERT(itr != buffer_queues.end());
- return *itr;
+ return itr->get();
}
VI::Display* NVFlinger::FindDisplay(u64 display_id) {
@@ -242,6 +250,10 @@ void NVFlinger::Compose() {
const auto& igbp_buffer = buffer->get().igbp_buffer;
+ if (!system.IsPoweredOn()) {
+ return; // We are likely shutting down
+ }
+
auto& gpu = system.GPU();
const auto& multi_fence = buffer->get().multi_fence;
guard->unlock();
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 1ebe949c0..c6765259f 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -75,10 +75,7 @@ public:
[[nodiscard]] std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
/// Obtains a buffer queue identified by the ID.
- [[nodiscard]] BufferQueue& FindBufferQueue(u32 id);
-
- /// Obtains a buffer queue identified by the ID.
- [[nodiscard]] const BufferQueue& FindBufferQueue(u32 id) const;
+ [[nodiscard]] BufferQueue* FindBufferQueue(u32 id);
/// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
/// finished.
@@ -86,11 +83,11 @@ public:
[[nodiscard]] s64 GetNextTicks() const;
+private:
[[nodiscard]] std::unique_lock<std::mutex> Lock() const {
return std::unique_lock{*guard};
}
-private:
/// Finds the display identified by the specified ID.
[[nodiscard]] VI::Display* FindDisplay(u64 display_id);
@@ -110,7 +107,7 @@ private:
std::shared_ptr<Nvidia::Module> nvdrv;
std::vector<VI::Display> displays;
- std::vector<BufferQueue> buffer_queues;
+ std::vector<std::unique_ptr<BufferQueue>> buffer_queues;
/// Id to use for the next layer that is created, this counter is shared among all displays.
u64 next_layer_id = 1;