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authorLioncash <mathew1800@gmail.com>2020-10-15 14:49:45 -0400
committerLioncash <mathew1800@gmail.com>2020-10-17 19:50:39 -0400
commitbe1954e04cb5a0c3a526f78ed5490a5e65310280 (patch)
tree267db7ae4be88dbbc288fa605e35d4a2a13839f6 /src/core/hle/service/nvflinger/nvflinger.cpp
parentca416a0fb87ced0e471729fe344b9f34a090e7b5 (diff)
core: Fix clang build
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
Diffstat (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp')
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index c64673dba..621a429bc 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -247,7 +247,7 @@ void NVFlinger::Compose() {
guard->unlock();
for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
const auto& fence = multi_fence.fences[fence_id];
- gpu.WaitFence(fence.id, fence.value);
+ gpu.WaitFence(static_cast<u32>(fence.id), fence.value);
}
guard->lock();