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| author | bunnei <bunneidev@gmail.com> | 2019-03-07 10:41:53 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-03-07 10:41:53 -0500 |
| commit | 4f352833a5b94e900ed7afb3b84eeda1bb5fab3d (patch) | |
| tree | 48af4d722e551f55a117244f986c11e47e7b27e5 /src/core/hle/service/nvflinger/nvflinger.cpp | |
| parent | 076c76f4e41602f94c06e23f5d1f1ff1cddca95b (diff) | |
| parent | 84ad81ee6798ece6c66016c4581b5fe57ce7b20e (diff) | |
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
Diffstat (limited to 'src/core/hle/service/nvflinger/nvflinger.cpp')
| -rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 56f31e2ac..fc496b654 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -186,7 +186,7 @@ void NVFlinger::Compose() { // There was no queued buffer to draw, render previous frame system_instance.GetPerfStats().EndGameFrame(); - system_instance.Renderer().SwapBuffers({}); + system_instance.GPU().SwapBuffers({}); continue; } |
