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authorbunnei <bunneidev@gmail.com>2020-10-12 17:35:34 -0700
committerbunnei <bunneidev@gmail.com>2020-10-13 22:11:52 -0700
commit1f186f34a29da8c4e39e3ad25fff1e4a39b33e85 (patch)
tree0345d677ffe053bb1ed06ba1728d8ce31ee66fae /src/core/hle/service/nvflinger/buffer_queue.h
parentca416a0fb87ced0e471729fe344b9f34a090e7b5 (diff)
hle: service: vi: Implement BufferQueue::CancelBuffer.
- This is used by Super Mario 3D All-Stars.
Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue.h')
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 8a837e5aa..e7517c7e1 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -95,6 +95,7 @@ public:
void QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence);
+ void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
void Disconnect();