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| author | bunnei <bunneidev@gmail.com> | 2020-10-12 17:35:34 -0700 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2020-10-13 22:11:52 -0700 |
| commit | 1f186f34a29da8c4e39e3ad25fff1e4a39b33e85 (patch) | |
| tree | 0345d677ffe053bb1ed06ba1728d8ce31ee66fae /src/core/hle/service/nvflinger/buffer_queue.h | |
| parent | ca416a0fb87ced0e471729fe344b9f34a090e7b5 (diff) | |
hle: service: vi: Implement BufferQueue::CancelBuffer.
- This is used by Super Mario 3D All-Stars.
Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue.h')
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h index 8a837e5aa..e7517c7e1 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.h +++ b/src/core/hle/service/nvflinger/buffer_queue.h @@ -95,6 +95,7 @@ public: void QueueBuffer(u32 slot, BufferTransformFlags transform, const Common::Rectangle<int>& crop_rect, u32 swap_interval, Service::Nvidia::MultiFence& multi_fence); + void CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& multi_fence); std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer(); void ReleaseBuffer(u32 slot); void Disconnect(); |
