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| author | bunnei <bunneidev@gmail.com> | 2019-07-26 14:26:44 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-07-26 14:26:44 -0400 |
| commit | 52f54c728d9691f113f0736fab8fbc60b408dceb (patch) | |
| tree | e02db0d667f818aacbd27e54927ef91e875eb2c2 /src/core/hle/service/nvflinger/buffer_queue.cpp | |
| parent | b0ff3179ef8f4ebb6ccd2bdc9bccc64e3212edee (diff) | |
| parent | 0fc98958a3efdc30e2d6ece5a2654df0987ce7ac (diff) | |
Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
Diffstat (limited to 'src/core/hle/service/nvflinger/buffer_queue.cpp')
| -rw-r--r-- | src/core/hle/service/nvflinger/buffer_queue.cpp | 23 |
1 files changed, 17 insertions, 6 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp index 5731e815f..e1a07d3ee 100644 --- a/src/core/hle/service/nvflinger/buffer_queue.cpp +++ b/src/core/hle/service/nvflinger/buffer_queue.cpp @@ -34,7 +34,8 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) buffer_wait_event.writable->Signal(); } -std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) { +std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, + u32 height) { auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { // Only consider free buffers. Buffers become free once again after they've been Acquired // and Released by the compositor, see the NVFlinger::Compose method. @@ -51,7 +52,7 @@ std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) { } itr->status = Buffer::Status::Dequeued; - return itr->slot; + return {{itr->slot, &itr->multi_fence}}; } const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const { @@ -63,7 +64,8 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const { } void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform, - const Common::Rectangle<int>& crop_rect) { + const Common::Rectangle<int>& crop_rect, u32 swap_interval, + Service::Nvidia::MultiFence& multi_fence) { auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) { return buffer.slot == slot; }); ASSERT(itr != queue.end()); @@ -71,12 +73,21 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform, itr->status = Buffer::Status::Queued; itr->transform = transform; itr->crop_rect = crop_rect; + itr->swap_interval = swap_interval; + itr->multi_fence = multi_fence; + queue_sequence.push_back(slot); } std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() { - auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) { - return buffer.status == Buffer::Status::Queued; - }); + auto itr = queue.end(); + // Iterate to find a queued buffer matching the requested slot. + while (itr == queue.end() && !queue_sequence.empty()) { + u32 slot = queue_sequence.front(); + itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) { + return buffer.status == Buffer::Status::Queued && buffer.slot == slot; + }); + queue_sequence.pop_front(); + } if (itr == queue.end()) return {}; itr->status = Buffer::Status::Acquired; |
