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authorbunnei <bunneidev@gmail.com>2022-10-01 14:53:36 -0700
committerGitHub <noreply@github.com>2022-10-01 14:53:36 -0700
commit2a752bbd646aefaedd5b2aa334710a48bb6fe907 (patch)
tree4513e36fa60db1ec1cdcef500088194030e61c83 /src/core/hle/service/hid/hid.cpp
parent001168d1914c1b4f3076fcc0e3110614d29c2b43 (diff)
parent4213f1c126afda9c5235c868ded4e7d95438bffc (diff)
Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
Diffstat (limited to 'src/core/hle/service/hid/hid.cpp')
-rw-r--r--src/core/hle/service/hid/hid.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index de3fae2cb..46bad7871 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -36,7 +36,8 @@ namespace Service::HID {
// Updating period for each HID device.
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
-constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
+// Correct pad_update_ns is 4ms this is overclocked to lower input lag
+constexpr auto pad_update_ns = std::chrono::nanoseconds{1 * 1000 * 1000}; // (1ms, 1000Hz)
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)