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authorDavid Marcec <dmarcecguzman@gmail.com>2018-11-02 12:35:49 +1100
committerDavid Marcec <dmarcecguzman@gmail.com>2018-11-02 12:35:49 +1100
commit0bc323bafb79442ead1511a5d7ee08f1caff171a (patch)
tree4f3bd752e6cec4d209dfc245338911c08fa0fb0e /src/core/hle/service/hid/hid.cpp
parent1069eced8482bd01be9fd305447ef94a82c4c999 (diff)
Fixed HID crash when launching more than 1 game & signaled syleset change event
This should fix crashes when launching multiple games in yuzu
Diffstat (limited to 'src/core/hle/service/hid/hid.cpp')
-rw-r--r--src/core/hle/service/hid/hid.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index a9aa9ec78..a45fd4954 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -96,6 +96,8 @@ public:
// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
CoreTiming::ScheduleEvent(pad_update_ticks, pad_update_event);
+
+ ReloadInputDevices();
}
void ActivateController(HidController controller) {