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authorbunnei <bunneidev@gmail.com>2017-10-13 17:56:42 -0400
committerbunnei <bunneidev@gmail.com>2017-10-13 17:56:42 -0400
commitd62750c46d41df776f87eaf8a19d5800b1be5dec (patch)
tree259838d03d1952be0c876b0b04aedaf5c17b067f /src/core/hle/service/gsp_gpu.cpp
parent15983dcfdc2e9648b07c910a1ad2a2813e8b7fa7 (diff)
Remove more 3DS-specific code.
Diffstat (limited to 'src/core/hle/service/gsp_gpu.cpp')
-rw-r--r--src/core/hle/service/gsp_gpu.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 757011e26..8f29e04a5 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -7,21 +7,5 @@
namespace Service {
namespace GSP {
-/**
- * Signals that the specified interrupt type has occurred to userland code
- * @param interrupt_id ID of interrupt that is being signalled
- * @todo This should probably take a thread_id parameter and only signal this thread?
- * @todo This probably does not belong in the GSP module, instead move to video_core
- */
-void SignalInterrupt(InterruptId interrupt_id) {
- UNIMPLEMENTED();
-}
-
-GSP_GPU::GSP_GPU() {
-}
-
-GSP_GPU::~GSP_GPU() {
-}
-
} // namespace GSP
} // namespace Service