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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commitb0ab803ce853739a0b8595ee95599d0fab46c78a (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/service/friend
parent28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/service/friend')
-rw-r--r--src/core/hle/service/friend/friend.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/friend/friend.cpp b/src/core/hle/service/friend/friend.cpp
index 75dd9043b..1a0214f08 100644
--- a/src/core/hle/service/friend/friend.cpp
+++ b/src/core/hle/service/friend/friend.cpp
@@ -162,7 +162,7 @@ public:
RegisterHandlers(functions);
notification_event = Kernel::WritableEvent::CreateEventPair(
- system.Kernel(), Kernel::ResetType::Manual, "INotificationService:NotifyEvent");
+ system.Kernel(), "INotificationService:NotifyEvent");
}
private: