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| author | FearlessTobi <thm.frey@gmail.com> | 2020-05-20 21:28:16 +0200 |
|---|---|---|
| committer | FearlessTobi <thm.frey@gmail.com> | 2020-05-20 21:28:16 +0200 |
| commit | 9f82a9a2444a232e746992fa89084b928255cb63 (patch) | |
| tree | 2d26c90e5bb2edf975afe511f9999beca8c48382 /src/core/hle/service/es | |
| parent | 41682e0888f7cb640787ab8d9a7e5c0ebb83d8fa (diff) | |
crypto: Make KeyManager a singleton class
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
Diffstat (limited to 'src/core/hle/service/es')
| -rw-r--r-- | src/core/hle/service/es/es.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/es/es.cpp b/src/core/hle/service/es/es.cpp index f8e9df4b1..ad6841a64 100644 --- a/src/core/hle/service/es/es.cpp +++ b/src/core/hle/service/es/es.cpp @@ -263,7 +263,7 @@ private: rb.Push<u64>(write_size); } - Core::Crypto::KeyManager keys; + Core::Crypto::KeyManager& keys = Core::Crypto::KeyManager::instance(); }; void InstallInterfaces(SM::ServiceManager& service_manager) { |
