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authorbunnei <bunneidev@gmail.com>2023-02-03 15:42:18 -0800
committerGitHub <noreply@github.com>2023-02-03 15:42:18 -0800
commit193b513bf544c5dab80d1a849ce62e59e872cd3a (patch)
tree665e83a9b6a747f25b30de50350abec1f68d110f /src/core/hle/service/audio
parent9083ad816fc0fca2e39c8c526ae85e3d09db0229 (diff)
parent979e4d9950bc7241460524a06e09e87147904d1a (diff)
Merge pull request #9719 from ameerj/hle-ipc-span-copy
Revert #9718, Copy HLE Read Buffer for OutputAccessLogToSdCard
Diffstat (limited to 'src/core/hle/service/audio')
-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
-rw-r--r--src/core/hle/service/audio/hwopus.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 3a1c231b6..0ee28752c 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -112,7 +112,7 @@ private:
void RequestUpdate(Kernel::HLERequestContext& ctx) {
LOG_TRACE(Service_Audio, "called");
- std::vector<u8> input{ctx.ReadBuffer(0)};
+ const auto input{ctx.ReadBuffer(0)};
// These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
// checking size 0. Performance size is 0 for most games.
diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp
index 825fb8bcc..e01f87356 100644
--- a/src/core/hle/service/audio/hwopus.cpp
+++ b/src/core/hle/service/audio/hwopus.cpp
@@ -93,7 +93,7 @@ private:
ctx.WriteBuffer(samples);
}
- bool DecodeOpusData(u32& consumed, u32& sample_count, const std::vector<u8>& input,
+ bool DecodeOpusData(u32& consumed, u32& sample_count, std::span<const u8> input,
std::vector<opus_int16>& output, u64* out_performance_time) const {
const auto start_time = std::chrono::steady_clock::now();
const std::size_t raw_output_sz = output.size() * sizeof(opus_int16);