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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commitb0ab803ce853739a0b8595ee95599d0fab46c78a (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/service/audio/audren_u.cpp
parent28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/service/audio/audren_u.cpp')
-rw-r--r--src/core/hle/service/audio/audren_u.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index f162249ed..4ea7ade6e 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -47,8 +47,8 @@ public:
// clang-format on
RegisterHandlers(functions);
- system_event = Kernel::WritableEvent::CreateEventPair(
- system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
+ system_event =
+ Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent");
renderer = std::make_unique<AudioCore::AudioRenderer>(
system.CoreTiming(), audren_params, system_event.writable, instance_number);
}
@@ -180,17 +180,17 @@ public:
RegisterHandlers(functions);
auto& kernel = system.Kernel();
- buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
- "IAudioOutBufferReleasedEvent");
+ buffer_event =
+ Kernel::WritableEvent::CreateEventPair(kernel, "IAudioOutBufferReleasedEvent");
// Should be similar to audio_output_device_switch_event
audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioInputDeviceSwitchedEvent");
+ kernel, "IAudioDevice:AudioInputDeviceSwitchedEvent");
// Should only be signalled when an audio output device has been changed, example: speaker
// to headset
audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
- kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
+ kernel, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
}
private: