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authorliamwhite <liamwhite@users.noreply.github.com>2024-02-18 10:37:52 -0500
committerGitHub <noreply@github.com>2024-02-18 10:37:52 -0500
commit1fc86b1e3a7690abfa668bb45b45ac0d5e4cc4f6 (patch)
tree61fd5e387c45642135fbcbb88ab326236f4f7789 /src/core/hle/service/acc/profile_manager.cpp
parent55839576166d546c037d5da2f7bdf3c94ec47423 (diff)
parentec02a1cfe594f7c635107cdac8edb0851837a0e4 (diff)
Merge pull request #13032 from german77/qlauncher
service: Implement functions needed by Qlaunch
Diffstat (limited to 'src/core/hle/service/acc/profile_manager.cpp')
-rw-r--r--src/core/hle/service/acc/profile_manager.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index 29a10ad13..ee9795532 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -329,9 +329,8 @@ bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase&
/// Returns if the system is allowing user registrations or not
bool ProfileManager::CanSystemRegisterUser() const {
- return false; // TODO(ogniK): Games shouldn't have
- // access to user registration, when we
- // emulate qlaunch. Update this to dynamically change.
+ // TODO: Both games and applets can register users. Determine when this condition is not meet.
+ return true;
}
bool ProfileManager::RemoveUser(UUID uuid) {