diff options
| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/writable_event.cpp | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/writable_event.cpp')
| -rw-r--r-- | src/core/hle/kernel/writable_event.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/src/core/hle/kernel/writable_event.cpp b/src/core/hle/kernel/writable_event.cpp index a58ea6ec8..c783a34ee 100644 --- a/src/core/hle/kernel/writable_event.cpp +++ b/src/core/hle/kernel/writable_event.cpp @@ -15,8 +15,7 @@ namespace Kernel { WritableEvent::WritableEvent(KernelCore& kernel) : Object{kernel} {} WritableEvent::~WritableEvent() = default; -EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_type, - std::string name) { +EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) { SharedPtr<WritableEvent> writable_event(new WritableEvent(kernel)); SharedPtr<ReadableEvent> readable_event(new ReadableEvent(kernel)); @@ -24,7 +23,6 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_typ writable_event->readable = readable_event; readable_event->name = name + ":Readable"; readable_event->signaled = false; - readable_event->reset_type = reset_type; return {std::move(readable_event), std::move(writable_event)}; } @@ -33,10 +31,6 @@ SharedPtr<ReadableEvent> WritableEvent::GetReadableEvent() const { return readable; } -ResetType WritableEvent::GetResetType() const { - return readable->reset_type; -} - void WritableEvent::Signal() { readable->Signal(); } |
