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| author | Subv <subv2112@gmail.com> | 2018-08-12 16:35:27 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-08-12 16:35:27 -0500 |
| commit | 5224cc49c4daa8d20999bad15a9b16d8d16b9d10 (patch) | |
| tree | 1adb522e7319f520a382a34cd635b08a0f04a989 /src/core/hle/kernel/thread.cpp | |
| parent | 5926fbd3d7b51e9adeb38b6267191fca4442334e (diff) | |
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild.
Diffstat (limited to 'src/core/hle/kernel/thread.cpp')
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index b9022feae..40918ca81 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -419,12 +419,33 @@ VAddr Thread::GetCommandBufferAddress() const { } void Thread::AddMutexWaiter(SharedPtr<Thread> thread) { + if (thread->lock_owner == this) { + // If the thread is already waiting for this thread to release the mutex, ensure that the + // waiters list is consistent and return without doing anything. + auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread); + ASSERT(itr != wait_mutex_threads.end()); + return; + } + + // A thread can't wait on two different mutexes at the same time. + ASSERT(thread->lock_owner == nullptr); + + // Ensure that the thread is not already in the list of mutex waiters + auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread); + ASSERT(itr == wait_mutex_threads.end()); + thread->lock_owner = this; wait_mutex_threads.emplace_back(std::move(thread)); UpdatePriority(); } void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) { + ASSERT(thread->lock_owner == this); + + // Ensure that the thread is in the list of mutex waiters + auto itr = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread); + ASSERT(itr != wait_mutex_threads.end()); + boost::remove_erase(wait_mutex_threads, thread); thread->lock_owner = nullptr; UpdatePriority(); |
