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| author | bunnei <bunneidev@gmail.com> | 2021-05-15 22:30:21 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-15 22:30:21 -0700 |
| commit | 5a2b15bf75318987d773a2bc69bd6224a28b7939 (patch) | |
| tree | f213f5b011410022e8e98f7c3905d16d575ed413 /src/core/hle/kernel/svc.cpp | |
| parent | a1138028a82d61f2cad2305686bf720966fabef9 (diff) | |
| parent | eee302b9b9feb325d5444eace51266d238b8e0b3 (diff) | |
Merge pull request #6299 from bunnei/ipc-improvements
Various improvements to IPC and session management
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 52011be9c..6b445677e 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -284,12 +284,11 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); // Find the client port. - const auto it = kernel.FindNamedPort(port_name); - if (!kernel.IsValidNamedPort(it)) { - LOG_WARNING(Kernel_SVC, "tried to connect to unknown port: {}", port_name); + auto port = kernel.CreateNamedServicePort(port_name); + if (!port) { + LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name); return ResultNotFound; } - auto port = it->second; // Reserve a handle for the port. // NOTE: Nintendo really does write directly to the output handle here. |
