diff options
| author | Subv <subv2112@gmail.com> | 2018-08-12 16:35:27 -0500 |
|---|---|---|
| committer | Subv <subv2112@gmail.com> | 2018-08-12 16:35:27 -0500 |
| commit | 5224cc49c4daa8d20999bad15a9b16d8d16b9d10 (patch) | |
| tree | 1adb522e7319f520a382a34cd635b08a0f04a989 /src/core/hle/kernel/svc.cpp | |
| parent | 5926fbd3d7b51e9adeb38b6267191fca4442334e (diff) | |
Kernel/Mutex: Don't duplicate threads in the mutex waiter list.
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread.
This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row.
Also added more validation asserts.
This should fix one of the random crashes in Breath Of The Wild.
Diffstat (limited to 'src/core/hle/kernel/svc.cpp')
| -rw-r--r-- | src/core/hle/kernel/svc.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 5db2db687..5818cc06d 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -706,8 +706,7 @@ static ResultCode SignalProcessWideKey(VAddr condition_variable_addr, s32 target Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask); auto owner = g_handle_table.Get<Thread>(owner_handle); ASSERT(owner); - ASSERT(thread->status != ThreadStatus::Running); - thread->status = ThreadStatus::WaitMutex; + ASSERT(thread->status == ThreadStatus::WaitMutex); thread->wakeup_callback = nullptr; owner->AddMutexWaiter(thread); |
