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authorbunnei <bunneidev@gmail.com>2020-03-04 20:37:51 -0500
committerGitHub <noreply@github.com>2020-03-04 20:37:51 -0500
commit1e84d22275e92cee7b243bf4329a53380ce14f3c (patch)
treeee9cd2105f8802f81744f17154e767aa518ce867 /src/core/hle/kernel/scheduler.h
parent67e7186d79b21443ef1ab4b09c279d9a17adbc21 (diff)
parentdba112e51059f5e6107d02a0eb00513887d3b089 (diff)
Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
Diffstat (limited to 'src/core/hle/kernel/scheduler.h')
-rw-r--r--src/core/hle/kernel/scheduler.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index 1c93a838c..07df33f9c 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -181,7 +181,7 @@ private:
class Scheduler final {
public:
- explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id);
+ explicit Scheduler(Core::System& system, std::size_t core_id);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
@@ -235,7 +235,6 @@ private:
std::shared_ptr<Thread> selected_thread = nullptr;
Core::System& system;
- Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
u64 idle_selection_count = 0;
const std::size_t core_id;