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authorbunnei <bunneidev@gmail.com>2019-11-03 04:10:12 -0500
committerbunnei <bunneidev@gmail.com>2019-11-03 04:22:45 -0500
commitb0ab803ce853739a0b8595ee95599d0fab46c78a (patch)
tree0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/readable_event.h
parent28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff)
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/readable_event.h')
-rw-r--r--src/core/hle/kernel/readable_event.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/core/hle/kernel/readable_event.h b/src/core/hle/kernel/readable_event.h
index 3bf9f95ac..11ff71c3a 100644
--- a/src/core/hle/kernel/readable_event.h
+++ b/src/core/hle/kernel/readable_event.h
@@ -27,10 +27,6 @@ public:
return name;
}
- ResetType GetResetType() const {
- return reset_type;
- }
-
static constexpr HandleType HANDLE_TYPE = HandleType::ReadableEvent;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
@@ -55,7 +51,6 @@ private:
void Signal();
- ResetType reset_type;
bool signaled{};
std::string name; ///< Name of event (optional)