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| author | bunnei <bunneidev@gmail.com> | 2019-11-03 04:10:12 -0500 |
|---|---|---|
| committer | bunnei <bunneidev@gmail.com> | 2019-11-03 04:22:45 -0500 |
| commit | b0ab803ce853739a0b8595ee95599d0fab46c78a (patch) | |
| tree | 0430782a5fae74d06891dad3732db26d5dd4a189 /src/core/hle/kernel/readable_event.h | |
| parent | 28bb248db6b70bcf9c01312cd663110bf1d116c9 (diff) | |
kernel: events: Remove ResetType::Automatic.
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
Diffstat (limited to 'src/core/hle/kernel/readable_event.h')
| -rw-r--r-- | src/core/hle/kernel/readable_event.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/core/hle/kernel/readable_event.h b/src/core/hle/kernel/readable_event.h index 3bf9f95ac..11ff71c3a 100644 --- a/src/core/hle/kernel/readable_event.h +++ b/src/core/hle/kernel/readable_event.h @@ -27,10 +27,6 @@ public: return name; } - ResetType GetResetType() const { - return reset_type; - } - static constexpr HandleType HANDLE_TYPE = HandleType::ReadableEvent; HandleType GetHandleType() const override { return HANDLE_TYPE; @@ -55,7 +51,6 @@ private: void Signal(); - ResetType reset_type; bool signaled{}; std::string name; ///< Name of event (optional) |
