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| author | bunnei <bunneidev@gmail.com> | 2019-08-21 12:10:10 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-08-21 12:10:10 -0400 |
| commit | b4a8cfbd00863032fe4b4ed0145cfe1711b9317d (patch) | |
| tree | 96d2ef5ae4b54857e2fd9b0dae5cb867acf30f7f /src/core/hle/kernel/physical_memory.h | |
| parent | d654b3d82eed3093957223b17db12875c7752280 (diff) | |
| parent | febb88efc43ae171cc2880651b0665614c586504 (diff) | |
Merge pull request #2748 from FernandoS27/align-memory
VM_Manager: Align allocated host physical memory to 256bytes
Diffstat (limited to 'src/core/hle/kernel/physical_memory.h')
| -rw-r--r-- | src/core/hle/kernel/physical_memory.h | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/src/core/hle/kernel/physical_memory.h b/src/core/hle/kernel/physical_memory.h new file mode 100644 index 000000000..090565310 --- /dev/null +++ b/src/core/hle/kernel/physical_memory.h @@ -0,0 +1,19 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include "common/alignment.h" + +namespace Kernel { + +// This encapsulation serves 2 purposes: +// - First, to encapsulate host physical memory under a single type and set an +// standard for managing it. +// - Second to ensure all host backing memory used is aligned to 256 bytes due +// to strict alignment restrictions on GPU memory. + +using PhysicalMemory = std::vector<u8, Common::AlignmentAllocator<u8, 256>>; + +} // namespace Kernel |
