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authorbunnei <bunneidev@gmail.com>2014-12-17 20:02:57 -0500
committerbunnei <bunneidev@gmail.com>2014-12-17 20:02:57 -0500
commit94a103a00080f3f8f9ca9348ec0c5e819c6313e1 (patch)
tree9e698ba00993a4aff1df4d60f9fcf3cf135ee76c /src/core/hle/kernel/kernel.h
parente6f440ea7f4d5f8c075a5735747ef8facbb4699a (diff)
parentea9ce0fba776eef8f9e4f3a86e71256091732a14 (diff)
Merge pull request #288 from Subv/savedata_stuff
FS_U: Implemented the SaveData archive
Diffstat (limited to 'src/core/hle/kernel/kernel.h')
-rw-r--r--src/core/hle/kernel/kernel.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 7e0f15c84..7123485be 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -151,6 +151,12 @@ private:
extern ObjectPool g_object_pool;
extern Handle g_main_thread;
+/// The ID code of the currently running game
+/// TODO(Subv): This variable should not be here,
+/// we need a way to store information about the currently loaded application
+/// for later query during runtime, maybe using the LDR service?
+extern u64 g_program_id;
+
/// Initialize the kernel
void Init();