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authorbunnei <bunneidev@gmail.com>2021-06-07 21:10:51 -0700
committerbunnei <bunneidev@gmail.com>2021-06-07 21:10:51 -0700
commita493ab2678078ce2066e8120ec93c0f6b4274df6 (patch)
tree41178195f09f5622246f44311f0b8727240e5624 /src/core/hle/kernel/k_server_session.cpp
parentdf91c9f5e68c253d5e60d26e8d35e6bc423f0571 (diff)
hle: kernel: Remove service thread manager and use weak_ptr.
- We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
Diffstat (limited to 'src/core/hle/kernel/k_server_session.cpp')
-rw-r--r--src/core/hle/kernel/k_server_session.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/kernel/k_server_session.cpp b/src/core/hle/kernel/k_server_session.cpp
index 528ca8614..61213c20e 100644
--- a/src/core/hle/kernel/k_server_session.cpp
+++ b/src/core/hle/kernel/k_server_session.cpp
@@ -119,7 +119,7 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor
context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
- if (auto strong_ptr = manager->GetServiceThread(); strong_ptr) {
+ if (auto strong_ptr = manager->GetServiceThread().lock()) {
strong_ptr->QueueSyncRequest(*parent, std::move(context));
return ResultSuccess;
} else {