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authorbunnei <bunneidev@gmail.com>2021-12-29 21:40:38 -0800
committerbunnei <bunneidev@gmail.com>2021-12-30 15:50:45 -0800
commit3a89723d97b8e646cde569030057777813f4371c (patch)
treec08f00b1ebb21c3652f0e23ab28fe06c4678aa42 /src/core/hle/kernel/k_interrupt_manager.cpp
parent5e5827190374946cc906da3a5d2aa586a9721ba0 (diff)
core: hle: kernel: Implement thread pinning.
- We largely had the mechanics in place for thread pinning, this change hooks these up. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
Diffstat (limited to 'src/core/hle/kernel/k_interrupt_manager.cpp')
-rw-r--r--src/core/hle/kernel/k_interrupt_manager.cpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/core/hle/kernel/k_interrupt_manager.cpp b/src/core/hle/kernel/k_interrupt_manager.cpp
new file mode 100644
index 000000000..e5dd39751
--- /dev/null
+++ b/src/core/hle/kernel/k_interrupt_manager.cpp
@@ -0,0 +1,34 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/kernel/k_interrupt_manager.h"
+#include "core/hle/kernel/k_process.h"
+#include "core/hle/kernel/k_scheduler.h"
+#include "core/hle/kernel/k_thread.h"
+#include "core/hle/kernel/kernel.h"
+
+namespace Kernel::KInterruptManager {
+
+void HandleInterrupt(KernelCore& kernel, s32 core_id) {
+ auto* process = kernel.CurrentProcess();
+ if (!process) {
+ return;
+ }
+
+ auto& scheduler = kernel.Scheduler(core_id);
+ auto& current_thread = *scheduler.GetCurrentThread();
+
+ // If the user disable count is set, we may need to pin the current thread.
+ if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
+ KScopedSchedulerLock sl{kernel};
+
+ // Pin the current thread.
+ process->PinCurrentThread(core_id);
+
+ // Set the interrupt flag for the thread.
+ scheduler.GetCurrentThread()->SetInterruptFlag();
+ }
+}
+
+} // namespace Kernel::KInterruptManager