diff options
| author | bunnei <bunneidev@gmail.com> | 2020-12-20 20:57:54 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-12-20 20:57:54 -0800 |
| commit | 1279c7ce7afd3d1bf2b4e33aa922158acf2cd060 (patch) | |
| tree | 6db8088caed2bd957187e4730f51424325038fa5 /src/core/hle/kernel/global_scheduler_context.cpp | |
| parent | c3e201a8298547e2e1a6d1767a20b67b41f4c65a (diff) | |
| parent | 1bdb756d28a00f168094e490143dba89569fe35a (diff) | |
Merge pull request #5131 from bunnei/scheduler-rewrite
Rewrite Kernel scheduler based on Atmosphere
Diffstat (limited to 'src/core/hle/kernel/global_scheduler_context.cpp')
| -rw-r--r-- | src/core/hle/kernel/global_scheduler_context.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/core/hle/kernel/global_scheduler_context.cpp b/src/core/hle/kernel/global_scheduler_context.cpp new file mode 100644 index 000000000..a133e8ed0 --- /dev/null +++ b/src/core/hle/kernel/global_scheduler_context.cpp @@ -0,0 +1,52 @@ +// Copyright 2020 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <mutex> + +#include "common/assert.h" +#include "core/core.h" +#include "core/hle/kernel/global_scheduler_context.h" +#include "core/hle/kernel/k_scheduler.h" +#include "core/hle/kernel/kernel.h" + +namespace Kernel { + +GlobalSchedulerContext::GlobalSchedulerContext(KernelCore& kernel) + : kernel{kernel}, scheduler_lock{kernel} {} + +GlobalSchedulerContext::~GlobalSchedulerContext() = default; + +void GlobalSchedulerContext::AddThread(std::shared_ptr<Thread> thread) { + std::scoped_lock lock{global_list_guard}; + thread_list.push_back(std::move(thread)); +} + +void GlobalSchedulerContext::RemoveThread(std::shared_ptr<Thread> thread) { + std::scoped_lock lock{global_list_guard}; + thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), + thread_list.end()); +} + +void GlobalSchedulerContext::PreemptThreads() { + // The priority levels at which the global scheduler preempts threads every 10 ms. They are + // ordered from Core 0 to Core 3. + static constexpr std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities{ + 59, + 59, + 59, + 63, + }; + + ASSERT(IsLocked()); + for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { + const u32 priority = preemption_priorities[core_id]; + kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority); + } +} + +bool GlobalSchedulerContext::IsLocked() const { + return scheduler_lock.IsLockedByCurrentThread(); +} + +} // namespace Kernel |
