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authorLioncash <mathew1800@gmail.com>2019-03-20 12:40:09 -0400
committerLioncash <mathew1800@gmail.com>2019-03-20 13:07:04 -0400
commit1b6bd9d6dff81666d15e193c9589ddb2eb7cbb93 (patch)
tree3e133530a2ba4fe509c084d579bdd186b6525169 /src/core/hle/kernel/code_set.cpp
parent9d11303a36737d02596b8f525ade29866e733344 (diff)
kernel: Move CodeSet structure to its own source files
Given this is utilized by the loaders, this allows avoiding inclusion of the kernel process definitions where avoidable. This also keeps the loading format for all executable data separate from the kernel objects.
Diffstat (limited to 'src/core/hle/kernel/code_set.cpp')
-rw-r--r--src/core/hle/kernel/code_set.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/core/hle/kernel/code_set.cpp b/src/core/hle/kernel/code_set.cpp
new file mode 100644
index 000000000..1f434e9af
--- /dev/null
+++ b/src/core/hle/kernel/code_set.cpp
@@ -0,0 +1,12 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/kernel/code_set.h"
+
+namespace Kernel {
+
+CodeSet::CodeSet() = default;
+CodeSet::~CodeSet() = default;
+
+} // namespace Kernel