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authorbunnei <bunneidev@gmail.com>2014-07-22 19:20:57 -0400
committerbunnei <bunneidev@gmail.com>2014-07-22 19:20:57 -0400
commitdaa924b906ff3a6f54d00c5d19874c2f839af0a3 (patch)
tree127b4998ece87140690b7e74853215522d57ecaa /src/core/hle/config_mem.h
parent97d47d55f3a47f29856e48e611846021fde1c850 (diff)
parent9fd2537e933b5d36c898d662e29ea57f7ce61e49 (diff)
Merge pull request #31 from neobrain/gpu_framebuffer
GPU framebuffer emulation improvements
Diffstat (limited to 'src/core/hle/config_mem.h')
-rw-r--r--src/core/hle/config_mem.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/core/hle/config_mem.h b/src/core/hle/config_mem.h
index da396a3e6..fa01b5cdb 100644
--- a/src/core/hle/config_mem.h
+++ b/src/core/hle/config_mem.h
@@ -1,10 +1,10 @@
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
-// Refer to the license.txt file included.
+// Refer to the license.txt file included.
#pragma once
-// Configuration memory stores various hardware/kernel configuration settings. This memory page is
+// Configuration memory stores various hardware/kernel configuration settings. This memory page is
// read-only for ARM11 processes. I'm guessing this would normally be written to by the firmware/
// bootrom. Because we're not emulating this, and essentially just "stubbing" the functionality, I'm
// putting this as a subset of HLE for now.
@@ -16,6 +16,6 @@
namespace ConfigMem {
template <typename T>
-inline void Read(T &var, const u32 addr);
+void Read(T &var, const u32 addr);
} // namespace