diff options
| author | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-05 21:26:52 -0300 |
|---|---|---|
| committer | Yuri Kunde Schlesner <yuriks@yuriks.net> | 2015-08-16 01:03:47 -0300 |
| commit | 74d4bc0af1d2f22105bf3c00efcb85613d59cc19 (patch) | |
| tree | 171c5d0508d99f9ef4dcba2a0e3543eb9bdfa1db /src/core/hle/config_mem.cpp | |
| parent | c39b52f974d5776f3ea347766a88cd5fc8f9f338 (diff) | |
Kernel: Add more infrastructure to support different memory layouts
This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
Diffstat (limited to 'src/core/hle/config_mem.cpp')
| -rw-r--r-- | src/core/hle/config_mem.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/core/hle/config_mem.cpp b/src/core/hle/config_mem.cpp index 94bca0378..b1a72dc0c 100644 --- a/src/core/hle/config_mem.cpp +++ b/src/core/hle/config_mem.cpp @@ -25,10 +25,6 @@ void Init() { config_mem.sys_core_ver = 0x2; config_mem.unit_info = 0x1; // Bit 0 set for Retail config_mem.prev_firm = 0; - config_mem.app_mem_type = 0x2; // Default app mem type is 0 - config_mem.app_mem_alloc = 0x06000000; // Set to 96MB, since some games use more than the default (64MB) - config_mem.base_mem_alloc = 0x01400000; // Default base memory is 20MB - config_mem.sys_mem_alloc = Memory::FCRAM_SIZE - (config_mem.app_mem_alloc + config_mem.base_mem_alloc); config_mem.firm_unk = 0; config_mem.firm_version_rev = 0; config_mem.firm_version_min = 0x40; |
