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authorbunnei <bunneidev@gmail.com>2021-12-21 00:13:54 -0800
committerGitHub <noreply@github.com>2021-12-21 00:13:54 -0800
commit5e24f7ed3106542838a557dd2cc872e7e338fbb5 (patch)
treeac773436f7767a0d5c6c411f0717269cbd19f29a /src/core/hid/emulated_console.cpp
parentcf221ca92d82c27bee485a7e597daf98f9697162 (diff)
parent316f80af87c3290ad3ceda99fe9cf02f1d935b0c (diff)
Merge pull request #7481 from german77/gyro-bias
service/hid: Improve console motion accuracy
Diffstat (limited to 'src/core/hid/emulated_console.cpp')
-rw-r--r--src/core/hid/emulated_console.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/core/hid/emulated_console.cpp b/src/core/hid/emulated_console.cpp
index 685ec080c..08f8af551 100644
--- a/src/core/hid/emulated_console.cpp
+++ b/src/core/hid/emulated_console.cpp
@@ -161,7 +161,10 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
motion.rotation = emulated.GetGyroscope();
motion.orientation = emulated.GetOrientation();
motion.quaternion = emulated.GetQuaternion();
+ motion.gyro_bias = emulated.GetGyroBias();
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
+ // Find what is this value
+ motion.verticalization_error = 0.0f;
TriggerOnChange(ConsoleTriggerType::Motion);
}