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| author | bunnei <bunneidev@gmail.com> | 2019-07-26 14:26:44 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-07-26 14:26:44 -0400 |
| commit | 52f54c728d9691f113f0736fab8fbc60b408dceb (patch) | |
| tree | e02db0d667f818aacbd27e54927ef91e875eb2c2 /src/core/hardware_interrupt_manager.cpp | |
| parent | b0ff3179ef8f4ebb6ccd2bdc9bccc64e3212edee (diff) | |
| parent | 0fc98958a3efdc30e2d6ece5a2654df0987ce7ac (diff) | |
Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
Diffstat (limited to 'src/core/hardware_interrupt_manager.cpp')
| -rw-r--r-- | src/core/hardware_interrupt_manager.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/src/core/hardware_interrupt_manager.cpp b/src/core/hardware_interrupt_manager.cpp new file mode 100644 index 000000000..c2115db2d --- /dev/null +++ b/src/core/hardware_interrupt_manager.cpp @@ -0,0 +1,30 @@ +// Copyright 2019 Yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "core/core.h" +#include "core/core_timing.h" +#include "core/hardware_interrupt_manager.h" +#include "core/hle/service/nvdrv/interface.h" +#include "core/hle/service/sm/sm.h" + +namespace Core::Hardware { + +InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) { + gpu_interrupt_event = + system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) { + auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv"); + const u32 syncpt = static_cast<u32>(message >> 32); + const u32 value = static_cast<u32>(message); + nvdrv->SignalGPUInterruptSyncpt(syncpt, value); + }); +} + +InterruptManager::~InterruptManager() = default; + +void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) { + const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value; + system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg); +} + +} // namespace Core::Hardware |
